Abstract:Intelligent gaming is a challenging problem in the field of cognitive decision-making intelligence, and it is the key support for assisting joint combat planning and intelligent mission planning. The intelligent gaming model is sorted out from three perspectives: collaborative team game, competitive zero-sum game and mixed general-sum game, four kinds of cognitive models of intelligent gaming are defined from the perspective of cognition: operational game (complete or bounded rationality), uncertain game (experience /knowledge), emerging exploratory game (intuition and inspiration), and population interactive game (co-evolution). Solutions of intelligent gaming are given from three perspectives: trustworthy solution of problems, benchmark learning method, and strategy training platform. Secondly, based on Transformer framework, the decision-making Transformer methods are analyzed from architecture enhancement (presentation learning, network combination, model extension)and sequence modeling (offline pre-training, online adaptation, model extension). Relevant research provides an initial reference for the construction of decision-making pre-trained model in multi-agent, multi-task, multi-mode and sim-to-real transfer application scenarios under the paradigm of "offline pre-training + online adaptation". It is expected to provide feasible reference for the research on the decision-making foundation model in the field of intelligent gaming.
罗俊仁, 张万鹏, 苏炯铭, 王尧, 陈璟. 面向智能博弈的决策Transformer方法综述[J]. 指挥与控制学报, 2023, 9(1): 9-22.
LUO Junren, ZHANG Wanpeng, SU Jiongming, WANG Yao, CHEN Jing. On Decision-making Transformer Methods for Intelligent Gaming. Journal of Command and Control, 2023, 9(1): 9-22.